What is Android ?
Android is a complete operating environment based upon the Linux® V2.6 kernel. Initially, the deployment target for Android was the mobile-phone arena, including smart phones and lower-cost flip-phone devices. However, Android's full range of computing services and rich functional support have the potential to extend beyond the mobile-phone market. Android can be useful for other platforms and applications. In this article, get an introduction to the Android platform and learn how to code a basic Android application.
Android is the world'd most popular mobile platform. With Android you can use all the Google apps you know and love, plus there are more than 600,000 apps and games available on Google Play to keep you entertained, alongside millions of songs and books, and thousands of movies. Android devices are already smart, and will only get smarter, with new features you won't find on any other platform, letting you focus on what's important and putting you in control of your mobile experience.
Android is a complete operating environment based upon the Linux® V2.6 kernel. Initially, the deployment target for Android was the mobile-phone arena, including smart phones and lower-cost flip-phone devices. However, Android's full range of computing services and rich functional support have the potential to extend beyond the mobile-phone market. Android can be useful for other platforms and applications. In this article, get an introduction to the Android platform and learn how to code a basic Android application.
Android is the world'd most popular mobile platform. With Android you can use all the Google apps you know and love, plus there are more than 600,000 apps and games available on Google Play to keep you entertained, alongside millions of songs and books, and thousands of movies. Android devices are already smart, and will only get smarter, with new features you won't find on any other platform, letting you focus on what's important and putting you in control of your mobile experience.
Features
- Application framework enabling reuse and replacement of components
- Dalvik virtual machine optimized for mobile devices
- Integrated browser based on the open source WebKit engine
- Optimized graphics powered by a custom 2D graphics library; 3D graphics based on the OpenGL ES 1.0 specification (hardware acceleration optional)
- SQLite for structured data storage
- Media support for common audio, video, and still image formats (MPEG4, H.264, MP3, AAC, AMR, JPG, PNG, GIF)
- GSM Telephony (hardware dependent)
- Bluetooth, EDGE, 3G, and WiFi (hardware dependent)
- Camera, GPS, compass, and accelerometer (hardware dependent)
- Rich development environment including a device emulator, tools for debugging, memory and performance profiling, and a plugin for the Eclipse IDE
- android.jar
- Java archive file containing all of the Android SDK classes necessary to build your application.
- documention.html and docs directory
- The SDK documentation is provided locally and on the Web. It's largely in the form of JavaDocs, making it easy to navigate the many packages in the SDK. The documentation also includes a high-level Development Guide and links to the broader Android community.
- Samples directory
- The samples subdirectory contains full source code for a variety of applications, including ApiDemo, which exercises many APIs. The sample application is a great place to explore when starting Android application development.
- Tools directory
- Contains all of the
command-line tools to build Android applications. The most
commonly employed and useful tool is the
adb
utility (Android Debug Bridge). - usb_driver
- Directory containing the necessary drivers to connect the development environment to an Android-enabled device, such as the G1 or the Android Dev 1 unlocked development phone. These files are only required for developers using the Windows platform.
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